Jumat, 22 Agustus 2014

>> Free PDF The Story: A Critical Anthology, by Mark Schorer

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THE STORY A CRITICAL ANTHOLOGY SECOND EDITION

  • Sales Rank: #3673964 in Books
  • Published on: 1967-06
  • Ingredients: Example Ingredients
  • Number of items: 1
  • Binding: Paperback
  • 459 pages

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Detailing concepts and calculations from the entire field, this text is sophisticated enough to permit the kinds of analysis needed for major systems planning decisions while it avoids the highly theoretical work found in the literature on special disciplines. This second edition covers channel capacity, picture quality, signal to noise ration, bit error rate, earth station antenna size, and offers new material on orbital mechanics and geometry. For satellite communications systems engineers.

  • Sales Rank: #1946243 in Books
  • Published on: 1993-01-30
  • Format: Facsimile
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.20" w x 6.90" l, 2.02 pounds
  • Binding: Paperback
  • 544 pages

From the Publisher
Communication Satellite Systems Engineering can be divided into several widely disporate fields - 1) the design of the communications transponder, 2) the space platform around to carry it, 3) a launch system for placing it into orbit, 4) the earth stations for communicating and, 5) the interconnection lines with terrestrial systems. Each of the chapters of this book tries to give the systems engineer a broad understanding of these different elements of the system and their relationship to each other.

From the Back Cover
Detailing concepts and calculations from the entire field, this text is sophisticated enough to permit the kinds of analysis needed for major systems planning decisions while it avoids the highly theoretical work found in the literature on special disciplines. This second edition covers channel capacity, picture quality, signal to noise ration, bit error rate, earth station antenna size, and offers new material on orbital mechanics and geometry. For satellite communications systems engineers.

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Senin, 18 Agustus 2014

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Instructor's Edition Statistics a First Course - Fifth Edition, by John E. Freund and Gary A. Simon

  • Sales Rank: #14067664 in Books
  • Published on: 1970
  • Binding: Unknown Binding

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Minggu, 17 Agustus 2014

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Now in its third revision, Core Java is still the leading Java book for software developers who want to put Java to work on real problems. Written for experienced programmers with a solid background in languages ranging from Visual Basic or COBOL to C and C++, Core Java 1.1. Volume 1 concentrates on the underlying Java 1.1 language along with the fundamentals of using the cross-platform graphics library supplied with the JDK 1.1.

  • Sales Rank: #6975986 in Books
  • Published on: 1997-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 7.25" w x 1.75" l,
  • Binding: Paperback
  • 672 pages

Amazon.com Review
Endorsed by Sun Microsystems, Core Java 1.1 deals with "fundamental" Java programming. The first volume deals with "fundamental" Java programming. Geared toward the more experienced programmer who has a knowledge of some other programming language, this guide is full of tips and smart enhancements to help you get the most out of basic Java.

Early chapters provide the history of Java and the basics of using it for Internet computing. The authors dutifully cover the bare-bones essentials of Java, such as variables, programming statements, and the basic object design in Java and argue that it is a good (though not perfect) object-oriented programming language. They include helpful suggestions for modeling classes using inheritance and interfaces. Some expert material, which makes use of several advanced language features, is also included in the discussion of how to clone arrays. Later the authors show how to use Java's inner classes, including anonymous inner classes. The chapter on graphics programming is also geared toward real-world programmers, showing how printing can be integrated alongside code that displays graphics on the screen.

The rest of the book moves toward the fundamentals of Abstract Window Toolkit (AWT) programming, first covering the complexities of event handling in the Java Developer's Kit (JDK) 1.1 event model, then publishing a survey of the basic AWT components. The discussion of the "peer," or native, model and how it can be bypassed easily using "lightweight" controls in JDK 1.1 programming is interesting. Concluding chapters describe the basics of processing applets; data structures, such as vectors and hash tables (as well as custom linked lists and queues for the more ambitious programmer); and exception handling.

The organization of this text makes a lot of sense for new--and more experienced--programmers who are making the transition to Java. This book covers a lot of ground while delivering a good deal of "expert mode" programming knowledge along the way. Even those who already know a little Java will benefit from this information.

From the Back Cover
Core Java is the ideal guide to Java for experienced programmers. It's designed to help them get to the heart of Java quickly and easily - starting with the fundamentals, and moving quickly to more advanced topics like the new AWT (Abstract Window Toolkit) event model. This best-selling, classic Java tutorial and reference for experienced programmers has been completely updated to cover the new features included in Version 1.1 of the Java Development Kit. Volume I retains the focus and style of earlier editions, and features expanded coverage of the "core" components: O-O programming style and techniques with Java, exception-handling, and coverage of the new features of the AWT. For all experienced programmers.

Most helpful customer reviews

6 of 6 people found the following review helpful.
great book
By A Customer
As a student I took 2 intro level programming classes, which acquainted me with C, C++ and lisp, but not Java. I looked around for a good book to learn java from, and tried several. The two volume Core Java covers all the important topics as advertised -- I was able to begin programming as soon as I started reading. The books aren't meant to be an in depth guide, but rather a quick familiarization to Java as a whole. I think they very effectively impart an appreciation for the overall structure and philosophy of the language, while offering a rather meaty introduction to specific classes. Absolutely perfect for an intermediate/advanced programmer new to Java, especially if you like to learn out of a book.

4 of 4 people found the following review helpful.
very good book
By A Customer
This book is very good for beginners.But it is not so useful for those who knows java programming.For those it is better to go for second volume.

2 of 2 people found the following review helpful.
Excellent book.
By A Customer
CoreJava Volume I is a great book. I read it in 3 weeks and was writing windows programs in 1 1/2 weeks after starting the book. I feel that it is a great book for someone who already has a base knowledge of OOP. I got bored in the first chapters because it went over the Fundamentals of OOP programming in general which I already knew. I am not positive how a beginner in programming would get a long with this book, but it is great for more experienced programmers who want to learn Java. As the authors state in the beginning of the book, it does not give useless examples of toy programs. Examples demonstrate basic real world problems. Great book.

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Rabu, 13 Agustus 2014

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  • Published on: 2008-04-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.10" h x 2.90" w x 8.80" l, 8.11 pounds
  • Binding: Hardcover

About the Author
Connie Collins Morgan grew up minutes away from the magical bayous of Lafayette Parish in Louisiana. Her deep passion for the power of the written word led her to a degree in elementary education from the University of Southwestern Louisiana and then to an MFA in children's literature from Hollins University. She and her husband live in the mountains of West Virginia near their four children but far from her Cajun home. Her French heritage, however, remains always close at heart.

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## PDF Download Introduction to Volume Rendering with CDROM (Hewlett-Packard Professional Books), by Barthold Lichtenbelt, Randy Crane

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Introduction to Volume Rendering with CDROM (Hewlett-Packard Professional Books), by Barthold Lichtenbelt, Randy Crane

86168-2 The definitive, practical guide to rendering 3D discrete data! Volume rendering is the next revolution in computer graphics -- and this is your guide to the revolution. Start by understanding exactly what 3D volume rendering is, and how it differs from conventional computer graphics. Next, walk step-by-step through the volume rendering process -- including data acquisition, representation, storage, shading, classification, resampling and compositing. *Discover the most important applications for volume rendering *Learn the fundamentals, including transformation, classification, shading and composition *Manage key tradeoffs, including rendering performance, quality and precision *Discover great resources: periodicals, software, databases, Web sites and more *Hands-on techniques: easy-to-follow examples Once, volume rendering was limited to specialized medical applications --and it required supercomputer power. Today, it's everywhere: in science, engineering, even in computer games. For today's engineers, developers and students, this is must-know technology. You only need two things to get started: a C compiler and Introduction to Volume Rendering. CD-ROM included.Experiment to your heart's content! The accompanying CD-ROM includes comprehensive C source code, executable programs and data sets -- everything you need to learn volume rendering. Combined the authors have a broad base of volume rendering, imaging and computer graphics experience both within and outside of Hewlett-Packard Company. At Hewlett-Packard, they worked together to design the hardware and software medical imaging accelerators. Separately, they have designed MRI scanning software, optical scanning hardware, computer architectures and computer graphics systems. 0-13-861683-3

  • Sales Rank: #3285914 in Books
  • Published on: 1998-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.01" h x 6.26" w x 9.31" l,
  • Binding: Hardcover
  • 236 pages

From the Inside Flap
Preface

The popularity of volume rendering has grown considerably these last few years. Due to the increase in desktop computing power, volume rendering has become more accessible to more people. For years, volume rendering applications were found almost solely in medical imaging. Now, volume rendering is used in diverse applications such as fluid dynamics, meteorology, failure analysis, and molecular modeling.
The list of applications grows everyday.
This book is for everyone who would like to explore volume rendering and its uses. Those professionals who regularly inspect three-dimensional sampled data will benefit greatly from the concepts presented in this book. This book will aid students of computer science and engineering who wish to know the best way to interactively view three-dimensional sampled data sets. Anyone interested in volume rendering concepts such as classification, lighting, ray casting, and compositing will find this book useful.

If you are interested in volume rendering, there are two compelling reasons to own this book. First, it is a comprehensive introduction to all the concepts you need to understand in order to volume render. Previously, the method of gathering all that information required a pile of IEEE transactions, a copy machine, and reams of paper. We have already done that and are anxious to pass the savings on to you. While reading all those transactions, we processed them for you. No obscure Greek letters are present, unless it is essential to the discussion. We culled the pertinent discussions while leaving the irrelevant information behind. We also augmented those discussions with our own experience. What we present to you is an organized, understandable, logical progression through the volume rendering pipeline.
Second, we strongly believe that a great part of the learning process requires hands-on experience. For this reason, a CD-ROM comes with the book. The CD-ROM includes source code, executable programs, and data sets to use. This gives you full control over your own volume renderer. You can perform unlimited "what if" experiments. If you wish to alter the order of the operations in the pipeline, or modify the gradient function, or maybe even add another light source, you can do it. With each successive experiment, you will get a better understanding of volume rendering.

Since this book cannot cover the esoteric aspects of volume rendering in great detail, we include a generous bibliography. Each chapter contains a section titled For Further Study which refers to the pertinent works in the reference section.

The first chapter of this book opens with an introduction to volume rendering. We explain exactly what volume rendering is and is not. Some volume rendering applications are presented next. Since new applications appear daily, we are only able to scratch the surface. You may wonder where to get 3-D data to manipulate. The next section in Chapter 1 covers volume acquisition, representation, and storage. An introduction of the volume rendering pipeline rounds out this chapter. This pipeline will be the basis of the presentations in the rest of the book.

The second chapter presents the framework for a basic volume renderer. As we go through the book, we will build upon this framework. This framework, as presented, will perform a simple maximum intensity projection. Chapter 2 also covers the concepts of three-dimensional transformation and projection. We follow the OpenGL model of viewing objects and extend this to volume data sets. This discussion will serve as the centerpiece of the basic volume rendering framework.

The next four chapters ("Illumination and Shading," "Classification," "Interpolation," and "Compositing") will take you step by step through the volume rendering pipeline. Each chapter presents a number of algorithms available for use in that particular block. As with any algorithm, these algorithms all have certain trade-offs that must be weighed when implementing your volume renderer.
Chapter 7 talks of volume slicing. It includes a discussion of multiplanar reformatting. Chapter 8 is dedicated to the trade-offs that must be addressed when implementing your volume renderer. The specific topics we address are rendering performance of a complete volume visualization system, quality, precision, and optimizations.

This book is both a course and a resource guide. The main section of the book presents the methods of volume rendering. The appendices provide helpful resources for anyone involved in volume rendering. These resources include related periodicals, volume data sets and source code, and volume visualization organizations and conferences. Also included is a list of other software products to analyze. We have also included the Voxelator volume rendering extensions to the OpenGL API. The Voxelator is an API (Application Program Interface) that sets a standard for a volume rendering pipeline as presented in detail in this book.

The information in this book comes from many different sources: books, articles, courses, and so on. It should prove to be a valuable reference manual. Prior to this publication, those who were interested in volume rendering relied on their filing system full of different volume rendering papers. We hope that this book will replace that filing system. Your best resource is the index at the back of this book.

The code on the CD-ROM is C and was developed in the Win32 environment of both Windows NT and Windows 95. We developed it using Microsoft's Visual C++ compiler. Much of the code is portable to other platforms.

In the past, interactive volume rendering was used exclusively by those with access to supercomputer capabilities. The dramatic improvements in CPU power have brought interactive volume rendering to the desktop. As more ingenious ways are invented to scan objects in three dimensions, volume rendering will be used in even more applications. We hope that this book removes some of the complexities of volume rendering and that with this new understanding, you will apply volume rendering to your own new application.

Barthold Lichtenbelt (barthold@verinet) Randy Crane Shaz Naqvi


From the Back Cover

The definitive, practical guide to rendering 3D discrete data!

Volume rendering is the next revolution in computer graphics -- and this is your guide to the revolution. Start by understanding exactly what 3D volume rendering is, and how it differs from conventional computer graphics. Next, walk step-by-step through the volume rendering process -- including data acquisition, representation, storage, shading, classification, resampling and compositing.

  • Discover the most important applications for volume rendering
  • Learn the fundamentals, including transformation, classification, shading and composition
  • Manage key tradeoffs, including rendering performance, quality and precision
  • Discover great resources: periodicals, software, databases, Web sites and more
  • Hands-on techniques: easy-to-follow examples

Once, volume rendering was limited to specialized medical applications --and it required supercomputer power. Today, it's everywhere: in science, engineering, even in computer games. For today's engineers, developers and students, this is must-know technology. You only need two things to get started: a C compiler and Introduction to Volume Rendering.

CD-ROM included. Experiment to your heart's content! The accompanying CD-ROM includes comprehensive C source code, executable programs and data sets -- everything you need to learn volume rendering.

Combined the authors have a broad base of volume rendering, imaging and computer graphics experience both within and outside of Hewlett-Packard Company. At Hewlett-Packard, they worked together to design the hardware and software medical imaging accelerators. Separately, they have designed MRI scanning software, optical scanning hardware, computer architectures and computer graphics systems.
0-13-861683-3

Excerpt. © Reprinted by permission. All rights reserved.
Preface

The popularity of volume rendering has grown considerably these last few years. Due to the increase in desktop computing power, volume rendering has become more accessible to more people. For years, volume rendering applications were found almost solely in medical imaging. Now, volume rendering is used in diverse applications such as fluid dynamics, meteorology, failure analysis, and molecular modeling.
The list of applications grows everyday.
This book is for everyone who would like to explore volume rendering and its uses. Those professionals who regularly inspect three-dimensional sampled data will benefit greatly from the concepts presented in this book. This book will aid students of computer science and engineering who wish to know the best way to interactively view three-dimensional sampled data sets. Anyone interested in volume rendering concepts such as classification, lighting, ray casting, and compositing will find this book useful.

If you are interested in volume rendering, there are two compelling reasons to own this book. First, it is a comprehensive introduction to all the concepts you need to understand in order to volume render. Previously, the method of gathering all that information required a pile of IEEE transactions, a copy machine, and reams of paper. We have already done that and are anxious to pass the savings on to you. While reading all those transactions, we processed them for you. No obscure Greek letters are present, unless it is essential to the discussion. We culled the pertinent discussions while leaving the irrelevant information behind. We also augmented those discussions with our own experience. What we present to you is an organized, understandable, logical progression through the volume rendering pipeline.
Second, we strongly believe that a great part of the learning process requires hands-on experience. For this reason, a CD-ROM comes with the book. The CD-ROM includes source code, executable programs, and data sets to use. This gives you full control over your own volume renderer. You can perform unlimited "what if" experiments. If you wish to alter the order of the operations in the pipeline, or modify the gradient function, or maybe even add another light source, you can do it. With each successive experiment, you will get a better understanding of volume rendering.

Since this book cannot cover the esoteric aspects of volume rendering in great detail, we include a generous bibliography. Each chapter contains a section titled For Further Study which refers to the pertinent works in the reference section.

The first chapter of this book opens with an introduction to volume rendering. We explain exactly what volume rendering is and is not. Some volume rendering applications are presented next. Since new applications appear daily, we are only able to scratch the surface. You may wonder where to get 3-D data to manipulate. The next section in Chapter 1 covers volume acquisition, representation, and storage. An introduction of the volume rendering pipeline rounds out this chapter. This pipeline will be the basis of the presentations in the rest of the book.

The second chapter presents the framework for a basic volume renderer. As we go through the book, we will build upon this framework. This framework, as presented, will perform a simple maximum intensity projection. Chapter 2 also covers the concepts of three-dimensional transformation and projection. We follow the OpenGL model of viewing objects and extend this to volume data sets. This discussion will serve as the centerpiece of the basic volume rendering framework.

The next four chapters ("Illumination and Shading," "Classification," "Interpolation," and "Compositing") will take you step by step through the volume rendering pipeline. Each chapter presents a number of algorithms available for use in that particular block. As with any algorithm, these algorithms all have certain trade-offs that must be weighed when implementing your volume renderer.
Chapter 7 talks of volume slicing. It includes a discussion of multiplanar reformatting. Chapter 8 is dedicated to the trade-offs that must be addressed when implementing your volume renderer. The specific topics we address are rendering performance of a complete volume visualization system, quality, precision, and optimizations.

This book is both a course and a resource guide. The main section of the book presents the methods of volume rendering. The appendices provide helpful resources for anyone involved in volume rendering. These resources include related periodicals, volume data sets and source code, and volume visualization organizations and conferences. Also included is a list of other software products to analyze. We have also included the Voxelator volume rendering extensions to the OpenGL API. The Voxelator is an API (Application Program Interface) that sets a standard for a volume rendering pipeline as presented in detail in this book.

The information in this book comes from many different sources: books, articles, courses, and so on. It should prove to be a valuable reference manual. Prior to this publication, those who were interested in volume rendering relied on their filing system full of different volume rendering papers. We hope that this book will replace that filing system. Your best resource is the index at the back of this book.

The code on the CD-ROM is C and was developed in the Win32 environment of both Windows NT and Windows 95. We developed it using Microsoft's Visual C++ compiler. Much of the code is portable to other platforms.

In the past, interactive volume rendering was used exclusively by those with access to supercomputer capabilities. The dramatic improvements in CPU power have brought interactive volume rendering to the desktop. As more ingenious ways are invented to scan objects in three dimensions, volume rendering will be used in even more applications. We hope that this book removes some of the complexities of volume rendering and that with this new understanding, you will apply volume rendering to your own new application.

Barthold Lichtenbelt (barthold@verinet.com) Randy Crane Shaz Naqvi


Most helpful customer reviews

3 of 3 people found the following review helpful.
Good introduction
By A Customer
This book covers very well all the processes from rough data to volume rendering. No pre-requisites, all the terminology is explained with a lots of schemes. It also covers OpenGL rendering, but as it was published in 1997, this part is not really up-to-date. Nevertheless it is a good introduction to volume rendering, even if it is quite useless for real-time volume rendering with OpenGL for example.

5 of 6 people found the following review helpful.
A great overview of the Volume Rendering Pipeline
By ericm@jhu.edu
This book gives a good overview of the typical Volume Rendering by Ray Casting pipeline, and discusses the mathematics without going into too great a depth. The book gives many references on each subject so that the reader can then read more about the topics of interest. The only 'problem' is that the book never mentions a few popular algorithms, such as the Marching Cubes Algorithm.

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Teaching Learners of English in Mainstream Classrooms (K-8) (with MyEducationLab), by Linda New Levine, Mary Lou McCloskey

Teaching Learners of English in Mainstream Classrooms is a unique resource designed to help K-8 classroom teachers integrate language learning into the content curriculum.

 

This book helps teachers teach their grade level curriculum even though they may have English language learners in their classrooms. By using the strategies provided, teachers can promote content achievement for all of their students. Specificially written for content teachers, Linda New Levine and Mary Lou McCloskey’s clear and friendly writing style emphasizes practical application of known second language learning principles. The authors offer classroom teachers practical strategies and tools to integrate content and language learning, accelerating the academic achievement of their students. Techniques for developing reading writing and speaking skills in the content areas are also emphasized.  

  • Sales Rank: #4235921 in Books
  • Published on: 2008-08-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.90" h x .90" w x 8.30" l, 1.86 pounds
  • Binding: Paperback
  • 384 pages

From the Back Cover

A unique resource for today’s ELL and Literacy courses, Teaching Learners of English in Mainstream Classrooms is designed to help K-8 classroom teachers integrate language learning into the content curriculum.

 

Long-awaited, this book helps teachers include and integrate English language learners into their K-8 content classrooms. Teachers learn to promote content achievement for all of their students by using the helpful strategies provided.  Specifically written for content teachers in a friendly and clear writing style, Linda Levine and Mary Lou McCloskey emphasize practical application of known second language learning principles.  This resource stands out from other texts on the market by offering specific strategies to teachers to accelerate the academic achievement of all their students, using techniques for developing reading, writing, listening, and speaking skills in the content areas.  

 

Key Features :

  • Each chapter begins with a teaching vignette from the classroom. Teachers will “see” examples showing how these principles and strategies for teaching English learners are integrated into daily content classroom instruction. 
  • Recommendations are provided to aid the development of reading and writing skills in older pre-literate learners as well as under-educated learners. 
  • Two integrated, multi-disciplinary content-based thematic units richly illustrate the teaching practices introduced in the book.
  • The recently published TESOL/WIDA standards are referenced and applied.
  • Available with MyEducationLab, a rich online resource that offers prospective teachers the opportunity to assess their knowledge, view live classroom footage, evaluate classroom artifacts, and much more!

Reviewers Are Raving!

 

"I loved page 33 Carousel brainstorming. A great way to incorporate listening, speaking, reading, and writing without lower level students feeling threatened."

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To order this book WITH MyEducationLab, use either ISBN:

ISBN-13: 9780138155964

ISBN-10: 0138155968

To order this book WITHOUT MyEducationLab use either ISBN:

ISBN-13: 9780205410590

ISBN-10: 0205410596

About the Author

Dr. Linda New Levine is a consultant for public school teachers of language learning children and for programs for teaching English as a Foreign Language in both primary and secondary classrooms and holds a Masters in TESOL and a Ph.D. in Applied Linguistics from New York University. .  She has been a teacher of English as a Second Language and a Staff Development Facilitator for the Bedford Central school district, New York.  Levine was an adjunct assistant professor of ESL Methods and Materials for school-age children at Teachers College, Columbia University and has written Elementary ESL curriculum and conducted numerous workshops with ESL, EFL and mainstream teachers in the United States, Europe, Africa and Asia.  

 

Dr. Mary Lou McCloskey, former President of TESOL, is Director of Teacher Education and Curriculum Development for Educo in Atlanta.  As a consultant and author in the field of English language education, she has worked with teachers, teacher educators, and departments and ministries of education on five continents and in 35 of the 50 United States.  Current projects include Teaching Tolerance through English, a project with teens and teachers in Central Europe; working as consultant to the FugeesFamily, a nonprofit group that serves school-age refugees in Atlanta, on ways to best develop literacy; and an anthology of contemporary literature for teens learning English.  Author of many professional books and programs for learners, including On Our Way to English, Voices, Visions and McDougal Littell Literature.  McCloskey considers her most important credential, however, her years of experience with multilingual, multicultural learners and teachers, from pre-school through postgraduate.

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